How To Play Audio Files in Xamarin.Forms
Play any audio files by using DependencyService with MediaPlayer for Android and AVAudioPlayer for iOS
Audio, sound, or music can be essential part of mobile apps.
Unfortunately, Xamarin.Forms doesn’t support this directly from their API.
But of course, it can be implemented easily by using DependencyService
.
This time I’ll show you how to implement this Audio Player in Xamarin.Forms with the help of DependencyService
.
Also, I’ll show you how to integrate it using simple MVVM Pattern.
First thing first, create a new Xamarin.Forms Solution.
Use Portable Class library and XAML for user interface.
Let’s name this solution AudioPlayer
.
Now that we’ve created a new solution, we’ll have three projects: Portable Library, iOS, and Android.
We’ll implement one by one starting from our core Portable Library.
Audio Player Service Interface
Let’s head to our portable library project, AudioPlayer
. Create a new interface called IAudioPlayerService
. This Audio Service will have 4 core functions:
Play(string pathToAudio)
: Play an audio file which path is defined bypathToAudio
.Play()
: Same with previous function, but it’ll play the audio from previous session if paused.Pause():
This will pause current audio session. We’ll usePlay()
to resume audio playing.OnFinishedPlaying
: This Action will be fired if audio player reached the end of file, which means audio playing is stopped.
Based on those functions, here is how our interface looks like:
Next step is to implement audio player service for each platforms based on this interface.
Audio Player Service iOS Implementation
For this step, let’s head to iOS project. Create a new class called AudioPlayerService
and implement IAudioPlayerService
interface. Also don’t forget to put [assembly: Dependency(typeof(AudioPlayerService))]
on top of namespace declaration.
In iOS environment, we’re going to use AVAudioPlayer
class to handle audio player. So we’re going to declare _audioPlayer
as a private variable. We won’t need anything to initialize this class, so we’re going to leave the constructor empty.
Next we’re going to implement Play(string)
function. It’ll look for the file under Resources
folder in iOS project at first, then an AVAudioPlayer
class will be created by using pathToAudioFile
parameter as path to audio file relative to Resources
folder. So for example if you have file under Resources/file.mp3
, you can just call this function like this: Play("file.mp3")
.
But before we play the audio file, we need to check if _audioPlayer
is playing another file. All we need to do is remove FinishedPlaying
event and stop the audio playing. After that, create an AVAudioPlayer
object. Then add a FinishedPlaying
event listener and finally, we can just call _audioPlayer.Play()
to start playing the audio.
For the rest of the functions, we just need to call the equivalent of each native functions. The following snippet is what you need to implement those functions.
OnFinishedPlaying
action is invoked under Player_FinishedPlaying
event listener because it indicates that the player has finished playing the audio file.
Audio Player Service Android Implementation
Android implementation is similar with iOS. The equivalent native class that can be used to handle audio playing is MediaPlayer
. So let’s declare a private variable called _mediaPlayer
. Also, we don’t need anything for initialization of this class, so just left the constructor empty.
If iOS look for the file under Resources
folder, then Android uses Assets
folder equivalently. So if your mp3 file is under Assets/file.mp3
is equivalent with iOS under Resources/file.mp3
.
Similar with iOS version, before we play the audio file we need to remove Completion
event listener and stop _mediaPlayer
if it’s currently playing. The difference with iOS is we can’t just create a new MediaPlayer
native class with selected file name. We’re going to need AssetFileDescriptor
to read the file. Then the MediaPlayer
need to be prepared by calling PrepareAsync
.
This preparation is handled asynchronously. So we need to implement an event listener called Prepared
when preparation is completed. Then under Prepared
event listener, we can implement Completion
event listener to indicate that _mediaPlayer
finished playing the audio file and also call Start()
function to start audio playing process.
Like in iOS version, the rest of the functions have equivalent with native implementation. So what we need to do is to implement like following snippet.
Same with iOS, OnFinishedPlaying
action is invoked under MediaPlayer_Completion
that indicates the media player finished playing the entire audio file
Integrating Audio Player Service into Xamarin.Forms App
This final section is how to implement our audio player service inside Xamarin.Forms app. We’re just going to need implement a simple Page with one button to play or pause audio file. First you need to put audio file(s) under respective folder. Put it under Droid/Assets/
for Android version and iOS/Resources
for iOS version. If you don’t have any audio file to test, you can download one of awesome music from incompetech. For this tutorial, I use their music called Galway.
Let’s create a new ViewModel called AudioPlayerViewModel
. Don’t forget to implement INotifyPropertyChanged
or any MVVM framework you prefer.
Add a new property called CommandText
. This property will be used as Button’s text. It’ll be written as Play if audio is stopped and Pause if audio is currently playing.
Add one parameter inside AudioPlayerViewModel
to pass audio player service we’ve created. Then add one variable _isStopped
to indicate wether audio player service is finished playing or not.
Last one is to add PlayPauseCommand
that will be fired if user touch the button. This is just a simple implementation. If audio is playing, it’ll paused. If not, it’ll resume playing.
Now let’s head to our user interface. You can create whatever you want, but for the sake of this tutorial I just need to add one button under StackLayout
. Bind respective button’s properties with the ViewModel’s properties.
Finally, add AudioPlayerViewModel
class as your user interface’s BindingContext
. To get native audio player service, use DependencyService.Get()
function and pass it into ViewModel’s parameter.
After all above code implemented, you can try running it on your iOS or Android devices. Press the button to play or pause the audio.
Summary
Even though Xamarin.Forms doesn’t provide anything out of the box, we can easily implement it by using Dependency Service and native implementation for each platforms. If you stuck finding C# code for each native implementation, you can just find Java code or Objective-C / Swift and rewrite it in C#. Anyway, thanks for reading and hopefully it’s useful for your next project.
You can download the final projects from GitHub.
References
- recipes/Recipes/ios/media/sound/avaudioplayer at master · xamarin/recipes · GitHub
- recipes/Recipes/android/media/audio/play_audio at master · xamarin/recipes · GitHub
“Galway” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License.